What's new in The Forest (https://www.myforest.uk)

Part of the map of The Forest
A very small part of the map

Part of a scene in The Forest
Part of the corresponding scene

The Forest running on a smartphone

by Graham Relf
www.grelf.net

Route taken on short easy course
A route actually taken on the short easy course

A town in the forest
Buildings added 18.10.24

A mineshaft in the wood
Non-orienteers can fall down into the mines

In reverse order of version numbers, so the most recent changes come first. The version numbers are the dates of uploading (yy.mm.dd).

Further enhancements being considered

  1. There are 2 main problems in drawing buildings. (a) When facing the middle of a wall some ground tiles are drawn over the edge of the building. This is because the building's distance is reckoned for its centre and those tiles are nearer and so drawn later. (b) Buildings whose centre lies behind the observer are not drawn at all but part of a wall sometimes should be seen at the side of the scene.
    Solutions for both of these problems are actively being thought about.
  2. The gaps in the ground cover are untidy. They are a compromise to avoid slowing scene drawing too much. I am still thinking about ways to improve this.
  3. Need more variety of tree photos (8 types rather than the current 4).
  4. Add profile graphs to the results analysis for orienteers: compare crow-fly profile with that of the route actually taken. Give some statistics of height gain and loss (energy efficiency).
  5. The treasure hunt will continue to have further stages.
  6. Map movement could be speeded up by sliding the part that remains visible and only drawing from scratch the newly revealed part.
  7. The jump key can land on a space occupied by a building. What really happens (18.11.13) is that the scene then shows the paved area where a building should be, rather than either the interior or the view from the roof. As you move away from there the wall of the building follows you until you are truly outside and can look back and see it! Options being considered:
    (a) Prevent the jump from happening, with a message to the user (eg, "Too dangerous");
    (b) Allow the jump but offset the position so it lies just outside the building;
    (c) Allow the jump and land on the roof, giving an elevated view of the terrain, which would necessitate having a ladder down one side of every building - perfectly possible.

No longer available

Teleporter